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Hail Caesar.

January 12, 2012

Hey, in my previous post I mentioned the rules I used with my Miniatures is called “Hail Caesar” and so for those who are un-aware of the rule i’d just like to use this post as an opportunity to talk about it and how it differs from other Miniature war games, e.g. war-hammer fantasy.

Firstly, I think one of the biggest differences that I noted is the fact that the game is not based around the individual model, but rather a Unit of models i.e. a unit of 20 roman legionaries, one of the largest implications of this is that stats for units are based on the type of solider i.e. heavy infantry and secondly the size of the unit. Sizing of units also plays an important role in Hail Caesar in that a “large unit” gets extra dice, and a “small unit” gets less,  consequently this allows the player to dictate what they determine a “standard unit” is, although the book does have recommendations, In game play I’ve found that these units of models make things easier to handle and more fluid.  Finally I feel that it makes models easier to handle and move about the battlefield because HC allows the player to mount models together e.g. my Romans are in two deep battle line and are mounted 4 to a base (see picture) (this was before basing and final touches)

The second biggest difference in my opinion is that HC is, in terms of army sizes/lists much more flexible, this is due to two factors; the first of these is that an army is made up of a general and divisions- 1 division can contain anything from 4 to however many units, this of course means that armies are in general much bigger as the amount of divisions is up to the player\s This freedom is complemented by the lack of proscribed army lists, now although there is an army list supplement available  it is entirely within the players discretion if they wish to follow these, the largest consequence of this is that HC is generally a game for people who know quite a lot about the history of there armies structure, and it also means that, in my opinion HC is very much better for scenarios between friendly gamers ,  rather than the tournament scene (the former of which is more to my taste) Going back to my first point i’d like  to add that for my Han Chinese army i purchased “imperial Chinese armies: (1) 200bc-589bc” by Chris Peers and Michael Perry and would really like to recommend it for anybody just getting into the period.

Finally, I think that the combat mechanics HC uses are very good and simple to   learn, linked here is a detailed report by the games creator about how combat works. One of these that really stand out is the use of casualty markers rather than removing models.


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